Files
DarkflameServer/tests/dWebTests/CMakeLists.txt
Aaron Kimbrell a6fc67a4bb feat(dashboard): GameText, the game's text in the viewer's language
One helper for game text on the dashboard: zone names, locale phrases,
localized table columns, %[key] expansion and the game's currency words,
looked up in the viewer's language (a cookie pick, else Accept-Language),
falling back to en_US and then the key or id. Unit tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:07:46 -05:00

112 lines
4.4 KiB
CMake

set(DWEBTESTS_SOURCES
"MiddlewareTests.cpp"
"RouteIntegrationTests.cpp"
"ServerStateTests.cpp"
"AccountActionTests.cpp"
"RouteUtilsTests.cpp"
"JWTTests.cpp"
"RequireAuthMiddlewareTests.cpp"
"WebTestDependencies.cpp"
"PlayerActionTests.cpp"
"SmtpTests.cpp"
"OAuth2Tests.cpp"
"EconomyReportTests.cpp"
"ItemTraceTests.cpp"
"CronTests.cpp"
"PermissionsTests.cpp"
"PermissionGrantsTests.cpp"
"ApiKeyTests.cpp"
"SettingsCatalogTests.cpp"
"BehaviorXmlTests.cpp"
"CharacterXmlTests.cpp"
"CharacterXmlCheckTests.cpp"
"CharacterRestoreTests.cpp"
"ZonePathsTests.cpp"
"RawTerrainTests.cpp"
"LevelObjectsTests.cpp"
"GameLabelsTests.cpp"
"VanityJsonTests.cpp"
"OpenApiTests.cpp"
"MessageInspectorTests.cpp"
"CDClientSchemaTests.cpp"
"ServerOperationsTests.cpp"
"PublicPagesTests.cpp"
"ModerationToolsTests.cpp"
"LocaleTextTests.cpp"
"ModeratorHelperTests.cpp"
"ChatHistoryTests.cpp"
"ClientSysInfoViewTests.cpp"
"GameTextTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/GameText.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ClientSysInfoView.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ChatHistory.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"
"WorldViewTests.cpp"
"NifFileTests.cpp"
"DeferredReplyTests.cpp"
"WorkerPoolTests.cpp"
"OnceCacheTests.cpp"
"UgcLookupTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp"
"BackupFilesTests.cpp"
"LogBundleTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp"
"SecurityFixesTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp"
"MetricsFormatTests.cpp"
"TrafficHistoryTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp"
"NetworkViewTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/NetworkView.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp"
"AlertsAndTwoFactorTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp"
)
add_executable(dWebTests ${DWEBTESTS_SOURCES})
target_include_directories(dWebTests PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dChatFilter"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
)
target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main)
gtest_discover_tests(dWebTests)
target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
# The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there
find_program(NODE_EXECUTABLE node)
if(NODE_EXECUTABLE)
add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp")
# The sidebar's saved group state (the script at the end of templates/header.jinja2)
add_test(NAME SidebarStateJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/sidebar-state.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/templates/header.jinja2")
# Which links the dashboard follows without a reload, and its in-place update rules (static/js/nav.js)
add_test(NAME NavRulesJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/nav.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/nav.js")
# The Network page's diagram model: nodes and links from the traffic summary (static/js/network-graph.js)
add_test(NAME NetworkGraphJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/network-graph.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/network-graph.js")
endif()