mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
631365b7f7
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
54 lines
1.3 KiB
CMake
54 lines
1.3 KiB
CMake
set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
|
"AndBehavior.cpp"
|
|
"ApplyBuffBehavior.cpp"
|
|
"AreaOfEffectBehavior.cpp"
|
|
"AttackDelayBehavior.cpp"
|
|
"BasicAttackBehavior.cpp"
|
|
"Behavior.cpp"
|
|
"BehaviorBranchContext.cpp"
|
|
"BehaviorContext.cpp"
|
|
"BehaviorTemplates.cpp"
|
|
"BlockBehavior.cpp"
|
|
"BuffBehavior.cpp"
|
|
"CarBoostBehavior.cpp"
|
|
"ChainBehavior.cpp"
|
|
"ChangeIdleFlagsBehavior.cpp"
|
|
"ChangeOrientationBehavior.cpp"
|
|
"ChargeUpBehavior.cpp"
|
|
"ClearTargetBehavior.cpp"
|
|
"DamageAbsorptionBehavior.cpp"
|
|
"DamageReductionBehavior.cpp"
|
|
"DurationBehavior.cpp"
|
|
"EmptyBehavior.cpp"
|
|
"EndBehavior.cpp"
|
|
"ForceMovementBehavior.cpp"
|
|
"HealBehavior.cpp"
|
|
"ImaginationBehavior.cpp"
|
|
"ImmunityBehavior.cpp"
|
|
"InterruptBehavior.cpp"
|
|
"JetPackBehavior.cpp"
|
|
"KnockbackBehavior.cpp"
|
|
"LootBuffBehavior.cpp"
|
|
"MovementSwitchBehavior.cpp"
|
|
"NpcCombatSkillBehavior.cpp"
|
|
"OverTimeBehavior.cpp"
|
|
"PlayEffectBehavior.cpp"
|
|
"ProjectileAttackBehavior.cpp"
|
|
"PullToPointBehavior.cpp"
|
|
"RemoveBuffBehavior.cpp"
|
|
"RepairBehavior.cpp"
|
|
"SkillCastFailedBehavior.cpp"
|
|
"SkillEventBehavior.cpp"
|
|
"SpawnBehavior.cpp"
|
|
"SpawnQuickbuildBehavior.cpp"
|
|
"SpeedBehavior.cpp"
|
|
"StartBehavior.cpp"
|
|
"StunBehavior.cpp"
|
|
"SwitchBehavior.cpp"
|
|
"SwitchMultipleBehavior.cpp"
|
|
"TacArcBehavior.cpp"
|
|
"TargetCasterBehavior.cpp"
|
|
"TauntBehavior.cpp"
|
|
"VentureVisionBehavior.cpp"
|
|
"VerifyBehavior.cpp" PARENT_SCOPE)
|