mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 12:48:20 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
26 lines
766 B
C++
26 lines
766 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDVendorComponent {
|
|
unsigned int id; //!< The Component ID
|
|
float buyScalar; //!< Buy Scalar (what does that mean?)
|
|
float sellScalar; //!< Sell Scalar (what does that mean?)
|
|
float refreshTimeSeconds; //!< The refresh time
|
|
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
|
};
|
|
|
|
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
|
|
private:
|
|
std::vector<CDVendorComponent> entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
|
|
|
|
const std::vector<CDVendorComponent>& GetEntries(void) const;
|
|
};
|
|
|