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https://github.com/DarkflameUniverse/DarkflameServer.git
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0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDRarityTableTable.hpp
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\brief Contains data for the RarityTable table
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*/
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//! RarityTable Entry Struct
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struct CDRarityTable {
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unsigned int id;
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float randmax;
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unsigned int rarity;
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unsigned int RarityTableIndex;
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friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2)
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{
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return c1.rarity > c2.rarity;
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}
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friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2)
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{
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return c1.rarity >= c2.rarity;
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}
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friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2)
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{
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return c1.rarity < c2.rarity;
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}
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friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2)
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{
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return c1.rarity <= c2.rarity;
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}
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};
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//! RarityTable table
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class CDRarityTableTable : public CDTable {
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private:
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std::vector<CDRarityTable> entries;
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public:
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//! Constructor
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CDRarityTableTable(void);
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//! Destructor
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~CDRarityTableTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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const std::vector<CDRarityTable>& GetEntries(void) const;
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};
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