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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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#include <unordered_set>
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struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
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unsigned int templateID; //!< The Template ID (LOT)
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unsigned int effectID; //!< The Effect ID attached
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std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
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};
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class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
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private:
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std::vector<CDBehaviorTemplate> entries;
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std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
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std::unordered_set<std::string> m_EffectHandles;
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public:
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CDBehaviorTemplateTable();
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// Queries the table with a custom "where" clause
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std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
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std::vector<CDBehaviorTemplate> GetEntries(void) const;
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const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
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};
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