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https://github.com/DarkflameUniverse/DarkflameServer.git
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7a051afd97
Added support for Items to have a loot source attached to them when dropped or rolled. This fixes the issue where achievements would give the item before it appeared in the achievement window.
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
#include "TokenConsoleServer.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "dCommonVars.h"
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//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
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void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
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auto* inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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//make sure the user has the required amount of infected bricks
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if (inv && inv->GetLotCount(6194) >= bricksToTake) {
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//yeet the bricks
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inv->RemoveItem(6194, bricksToTake);
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//play sound
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
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//figure out which faction the player belongs to:
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auto character = user->GetCharacter();
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if (!character) return;
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// At this point the player has to be in a faction.
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LOT tokenLOT = 0;
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if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
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tokenLOT = 8321;
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else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
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tokenLOT = 8318;
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else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
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tokenLOT = 8320;
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else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
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tokenLOT = 8319;
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inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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} |