mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
0545adfac3
Have fun!
27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
#include "VeEpsilonServer.h"
|
|
#include "Character.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
|
|
void VeEpsilonServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
|
|
auto* character = target->GetCharacter();
|
|
if (character == nullptr)
|
|
return;
|
|
|
|
// Resets the player flags that track which consoles they've used
|
|
if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
|
|
&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
|
|
|
|
for (auto i = 0; i < 10; i++) {
|
|
character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
|
|
}
|
|
}
|
|
|
|
// Notify the client that all objects have updated
|
|
self->AddCallbackTimer(3.0f, [this]() {
|
|
for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) {
|
|
GameMessages::SendNotifyClientObject(console->GetObjectID(), u"");
|
|
}
|
|
});
|
|
}
|