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The world and master servers pass the client's res/cdclient.fdb to CDClientManager. When it opens, these three tables, all looked up by their first column, find rows through the fdb's buckets instead of each process caching the whole table: ComponentsRegistry keeps nothing, ItemComponent and Objects keep only the entries asked for (their API returns references). Ids whose rows CDServer.sqlite changes are loaded from SQLite at startup and win. Without an fdb (or with one whose columns don't match) the tables load from CDServer.sqlite as before. ItemComponent and Objects now fill entries from one template for both sources instead of copies of the same field list. Tests cover the SQLite changes on top of the fdb, the no-fdb and unmapped paths, and, when DLU_CLIENT_RES points at a client, every id of the three tables through the fdb against CDServer.sqlite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
2.0 KiB
CMake
63 lines
2.0 KiB
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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"GuildManagerTests.cpp"
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"LUBitStreamTests.cpp"
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"MailIdPinTests.cpp"
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"EconomyLedgerTests.cpp"
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"PlayerReportsLimitTests.cpp"
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"SlashCommandPermissionTests.cpp"
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"StaleSaveGuardTests.cpp"
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"ContrabandTests.cpp"
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"KnockbackTests.cpp"
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"CollisionFilterTests.cpp"
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"MovementBlockerTests.cpp"
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"ItemSetPassiveAbilityTests.cpp"
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"PowerUpStatisticTests.cpp"
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"PlayerStatisticTests.cpp"
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"BrickByBrickTests.cpp"
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"PropertyBuildersTests.cpp"
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"ModularBuildTableTests.cpp"
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"ModularBuildIdMigrationTests.cpp"
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"UgcManifestTests.cpp"
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"SceneGhostingTests.cpp"
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"HolidayEventsTests.cpp"
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"SetCurrencySourceTests.cpp"
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"LootDropPositionTests.cpp"
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"LootActivityCoinsTests.cpp"
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"PreconditionItemCostTests.cpp"
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"SpiderQueenTests.cpp"
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"TacArcTests.cpp"
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"CDFdbTests.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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add_subdirectory(dNetTests)
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list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts")
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# Tests against the live CDClient look for it in the source tree's build folder
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target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
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if(APPLE)
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add_custom_target(dGameTestsLink
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${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
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add_dependencies(dGameTests dGameTestsLink)
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endif()
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
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dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dChatServer dNavigation bcrypt MD5)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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