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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 19:08:08 +00:00

* feat: re-write persistent object ID tracker Features: - Remove random objectIDs entirely - Replace random objectIDs with persistentIDs - Remove the need to contact the MASTER server for a persistent ID - Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated - Default character xml version to be the most recent one Fixes: - Return optional from GetModel (and check for nullopt where it may exist) - Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this) There is also duplicate check logic in place for properties and UGC/Models * Update comment and log * fix: sqlite transaction bug * fix colliding temp item ids temp items should not be saved. would cause issues between worlds as experienced before this commit
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
#include "SQLiteDatabase.h"
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#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "dPlatforms.h"
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#include "BinaryPathFinder.h"
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// Static Variables
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// Status Variables
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namespace {
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CppSQLite3DB* con = nullptr;
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bool isConnected = false;
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};
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void SQLiteDatabase::Connect() {
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LOG("Using SQLite database");
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con = new CppSQLite3DB();
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const auto path = BinaryPathFinder::GetBinaryDir() / Game::config->GetValue("sqlite_database_path");
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if (!std::filesystem::exists(path)) {
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LOG("Creating sqlite path %s", path.string().c_str());
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std::filesystem::create_directories(path.parent_path());
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}
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con->open(path.string().c_str());
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isConnected = true;
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// Make sure wal is enabled for the database.
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con->execQuery("PRAGMA journal_mode = WAL;");
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}
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void SQLiteDatabase::Destroy(std::string source) {
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if (!con) return;
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if (source.empty()) LOG("Destroying SQLite connection!");
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else LOG("Destroying SQLite connection from %s!", source.c_str());
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con->close();
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delete con;
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con = nullptr;
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}
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void SQLiteDatabase::ExecuteCustomQuery(const std::string_view query) {
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con->compileStatement(query.data()).execDML();
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}
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CppSQLite3Statement SQLiteDatabase::CreatePreppedStmt(const std::string& query) {
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return con->compileStatement(query.c_str());
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}
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void SQLiteDatabase::Commit() {
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if (!con->IsAutoCommitOn()) con->compileStatement("COMMIT;").execDML();
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}
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bool SQLiteDatabase::GetAutoCommit() {
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return con->IsAutoCommitOn();
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}
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void SQLiteDatabase::SetAutoCommit(bool value) {
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if (value) {
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if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
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} else {
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if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
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}
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}
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void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
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ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
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ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
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ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
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ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
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ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
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ExecuteDelete("DELETE FROM charinfo WHERE id=?;", characterId);
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}
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