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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
15 lines
459 B
C++
15 lines
459 B
C++
#include "PirateRep.h"
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#include "Character.h"
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#include "eMissionState.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
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}
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}
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}
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