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e58218cfbc
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include "PackIndex.h"
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#include "BinaryIO.h"
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#include "Game.h"
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#include "Logger.h"
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PackIndex::PackIndex(const std::filesystem::path& filePath) {
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m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
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BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
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BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
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m_PackPaths.resize(m_PackPathCount);
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for (auto& item : m_PackPaths) {
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BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
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}
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BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
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for (int i = 0; i < m_PackFileIndexCount; i++) {
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PackFileIndex packFileIndex;
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BinaryIO::BinaryRead<PackFileIndex>(m_FileStream, packFileIndex);
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m_PackFileIndices.push_back(packFileIndex);
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}
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LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
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for (auto& item : m_PackPaths) {
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std::replace(item.begin(), item.end(), '\\', '/');
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auto* pack = new Pack(filePath / item);
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m_Packs.push_back(pack);
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}
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m_FileStream.close();
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}
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PackIndex::~PackIndex() {
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for (const auto* item : m_Packs) {
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delete item;
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}
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}
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