DarkflameServer/dScripts/VeBricksampleServer.cpp
EmosewaMC a4d934913c added lootsource send in GM
WIP commit
2022-04-23 05:13:06 -07:00

21 lines
1016 B
C++

#include "VeBricksampleServer.h"
#include "InventoryComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
const auto loot = self->GetVar<int32_t>(m_LootVariable);
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
inventoryComponent->AddItem(loot, 1, eInventoryType::INVALID, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
}
}
}
}