mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
35 lines
984 B
C++
35 lines
984 B
C++
#include "AndBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
|
|
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
for (auto* behavior : this->m_behaviors) {
|
|
behavior->Handle(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
for (auto* behavior : this->m_behaviors) {
|
|
behavior->Calculate(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) {
|
|
for (auto behavior : this->m_behaviors) {
|
|
behavior->UnCast(context, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::Load() {
|
|
const auto parameters = GetParameterNames();
|
|
|
|
for (const auto& parameter : parameters) {
|
|
if (parameter.first.rfind("behavior", 0) == 0) {
|
|
auto* action = GetAction(parameter.second);
|
|
|
|
this->m_behaviors.push_back(action);
|
|
}
|
|
}
|
|
}
|