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35 lines
651 B
C++
35 lines
651 B
C++
#pragma once
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#include "Behavior.h"
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class AreaOfEffectBehavior final : public Behavior
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{
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public:
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Behavior* m_action;
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uint32_t m_maxTargets;
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float m_radius;
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int32_t m_ignoreFaction;
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int32_t m_includeFaction;
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int32_t m_TargetSelf;
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int32_t m_targetEnemy;
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int32_t m_targetFriend;
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/*
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* Inherited
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*/
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explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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