mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-03 12:13:38 +00:00
e2dfa1809d
For components
39 lines
1009 B
C++
39 lines
1009 B
C++
#include "HealBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
|
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr) {
|
|
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Heal(this->m_health);
|
|
}
|
|
|
|
|
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
|
|
void HealBehavior::Load() {
|
|
this->m_health = GetInt("health");
|
|
}
|