mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
43 lines
2.1 KiB
C++
43 lines
2.1 KiB
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
struct ActivityTimer {
|
|
std::string name;
|
|
float_t updateInterval;
|
|
float_t stopTime;
|
|
float_t runTime = 0;
|
|
};
|
|
|
|
class ActivityManager : public CppScripts::Script {
|
|
public:
|
|
static bool IsPlayerInActivity(Entity* self, LWOOBJID playerID);
|
|
static void UpdatePlayer(Entity* self, LWOOBJID playerID, bool remove = false);
|
|
static void SetActivityScore(Entity* self, LWOOBJID playerID, uint32_t score);
|
|
static void SetActivityValue(Entity* self, LWOOBJID playerID, uint32_t valueIndex, float_t value);
|
|
static float_t GetActivityValue(Entity* self, LWOOBJID playerID, uint32_t valueIndex);
|
|
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
|
|
static uint32_t GetActivityID(const Entity* self);
|
|
void StopActivity(Entity* self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
|
|
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
|
|
static void GetLeaderboardData(Entity* self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
|
|
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
|
|
|
|
// Activity timer
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
virtual void OnActivityTimerDone(Entity* self, const std::string& name) {};
|
|
virtual void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) {};
|
|
void ActivityTimerStart(Entity* self, const std::string& timerName, float_t updateInterval, float_t stopTime = -1.0f);
|
|
void ActivityTimerReset(Entity* self, const std::string& timerName);
|
|
void ActivityTimerStop(Entity* self, const std::string& timerName);
|
|
void ActivityTimerStopAllTimers(Entity* self);
|
|
float_t ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const;
|
|
float_t ActivityTimerGetCurrentTime(Entity* self, const std::string& timerName) const;
|
|
int32_t GetGameID(Entity* self) const;
|
|
private:
|
|
std::string GetPrefixedName(const std::string& name) const;
|
|
[[nodiscard]] ActivityTimer* GetTimer(const std::string& name) const;
|
|
std::vector<ActivityTimer*> activeTimers{};
|
|
|
|
std::string TimerPrefix = "ActivityTimer";
|
|
};
|