mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDLootMatrix {
|
|
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
|
|
unsigned int LootTableIndex; //!< The Loot Table Index
|
|
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
|
float percent; //!< The percent that this matrix is used?
|
|
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
|
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
|
unsigned int id; //!< The ID of the Loot Matrix
|
|
unsigned int flagID; //!< ???
|
|
UNUSED(std::string gate_version); //!< The Gate Version
|
|
};
|
|
|
|
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
|
private:
|
|
std::vector<CDLootMatrix> entries;
|
|
|
|
public:
|
|
CDLootMatrixTable();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
|
|
|
|
const std::vector<CDLootMatrix>& GetEntries(void) const;
|
|
};
|
|
|