DarkflameServer/dScripts/02_server/Map/AM
jadebenn a0d51e21ca
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
2024-01-29 01:53:12 -06:00
..
AmBlueX.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AmBlueX.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmBridge.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AmBridge.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AmConsoleTeleportServer.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
AmConsoleTeleportServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmDrawBridge.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
AmDrawBridge.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmDropshipComputer.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AmDropshipComputer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmScrollReaderServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmScrollReaderServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmShieldGenerator.cpp chore: Small movementAiComponent cleanup (#1145) 2023-08-03 21:38:04 -05:00
AmShieldGenerator.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmShieldGeneratorQuickbuild.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AmShieldGeneratorQuickbuild.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AmSkullkinDrill.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AmSkullkinDrill.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmSkullkinDrillStand.cpp Remove inlines 2023-03-26 02:59:46 -07:00
AmSkullkinDrillStand.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmSkullkinTower.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AmSkullkinTower.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmTeapotServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
AmTeapotServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmTemplateSkillVolume.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AmTemplateSkillVolume.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
RandomSpawnerFin.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerFin.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerPit.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerPit.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerStr.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerStr.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerZip.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RandomSpawnerZip.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00