DarkflameServer/dGame/dComponents/LUPExhibitComponent.h
jadebenn 5225c86d65
chore: Misc. component cleanup (#1433)
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00

29 lines
866 B
C++

#pragma once
#include "Component.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
#include <cstdint>
#include <array>
#include "dCommonVars.h"
/**
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
* switching the LOTs around that we'd like to display.
*/
class LUPExhibitComponent final : public Component
{
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
LUPExhibitComponent(Entity* parent) : Component(parent) {};
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
void NextLUPExhibit();
private:
float m_UpdateTimer = 0.0f;
std::array<LOT, 4> m_LUPExhibits = { 11121, 11295, 11423, 11979 };
uint8_t m_LUPExhibitIndex = 0;
bool m_DirtyLUPExhibit = true;
};