DarkflameServer/dScripts/NtCombatChallengeServer.cpp
2022-07-28 08:39:57 -05:00

209 lines
6.2 KiB
C++

#include "NtCombatChallengeServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
}
void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
if (killer != self && killer != nullptr) {
SpawnTargetDummy(self);
}
}
void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
totalDmg += damage;
self->SetVar(u"totalDmg", totalDmg);
self->SetNetworkVar(u"totalDmg", totalDmg);
GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
}
void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
}
void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
if (identifier == u"PlayButton" && button == 1) {
self->SetNetworkVar(u"bInUse", true);
self->SetVar(u"playerID", sender->GetObjectID());
auto* inventoryComponent = sender->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
inventoryComponent->RemoveItem(3039, 1);
}
GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound);
self->AddTimer("start_delay", 2.0f);
GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress());
self->SetNetworkVar(u"toggle", true);
} else if (identifier == u"CloseButton") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
}
}
void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
if (targetNumber == 0) targetNumber = 1;
if (targetNumber > tTargets.size()) targetNumber = tTargets.size();
self->SetVar<int32_t>(u"TargetNumber", targetNumber + 1);
const auto dummyLOT = tTargets[targetNumber - 1];
EntityInfo info{};
info.lot = dummyLOT;
info.spawnerID = self->GetObjectID();
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
auto* dummy = EntityManager::Instance()->CreateEntity(info);
dummy->SetVar(u"challengeObjectID", self->GetObjectID());
EntityManager::Instance()->ConstructEntity(dummy);
self->SetVar(u"currentDummy", dummy->GetObjectID());
}
void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
}
void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
if (targetNumber == 0) targetNumber = 1;
self->SetVar(u"TargetNumber", targetNumber + 1);
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
self->SetVar(u"currentTargetID", child->GetObjectID());
EntityManager::Instance()->SerializeEntity(child);
child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
}
void NtCombatChallengeServer::ResetGame(Entity* self) {
const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
for (const auto& mission : tMissions) {
if (totalDmg >= mission.damage) {
missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
}
}
}
}
self->SetVar(u"TargetNumber", 1);
self->SetVar(u"playerID", LWOOBJID_EMPTY);
self->SetVar(u"totalDmg", 0);
self->SetNetworkVar(u"totalDmg", false);
self->SetNetworkVar(u"update_time", 0);
const auto& targetObjs = EntityManager::Instance()->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
for (auto* target : targetObjs) {
target->Smash(self->GetObjectID());
}
const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
auto* current = EntityManager::Instance()->GetEntity(currentID);
if (current != nullptr) {
current->Smash(self->GetObjectID());
}
}
void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) {
self->SetNetworkVar(u"update_time", std::ceil(timeRemaining));
if (timeRemaining <= 3) {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound);
} else {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound);
}
}
void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "start_delay") {
self->SetVar(u"game_tick", gameTime);
SpawnTargetDummy(self);
self->AddTimer("game_tick", 1);
self->SetNetworkVar(u"totalTime", gameTime);
} else if (timerName == "game_tick") {
auto gameTick = self->GetVar<float>(u"game_tick");
gameTick -= 1;
self->SetVar(u"game_tick", gameTick);
if (gameTick <= 0) {
ResetGame(self);
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound);
self->AddTimer("reset_tick", 5);
} else {
self->AddTimer("game_tick", 1);
OnActivityTimerUpdate(self, gameTick);
}
} else if (timerName == "reset_tick") {
self->SetNetworkVar(u"toggle", false);
self->SetNetworkVar(u"bInUse", false);
}
}