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https://github.com/DarkflameUniverse/DarkflameServer.git
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101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
#include "NsLupTeleport.h"
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#include "dZoneManager.h"
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#include "GameMessages.h"
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#include "AMFFormat.h"
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void NsLupTeleport::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", (int32_t)dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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AMFStringValue* callbackClient = new AMFStringValue();
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callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
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args.InsertValue("callbackClient", callbackClient);
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AMFStringValue* strIdentifier = new AMFStringValue();
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strIdentifier->SetStringValue("choiceDoor");
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args.InsertValue("strIdentifier", strIdentifier);
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AMFStringValue* title = new AMFStringValue();
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title->SetStringValue("%[UI_CHOICE_DESTINATION]");
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args.InsertValue("title", title);
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AMFArrayValue* choiceOptions = new AMFArrayValue();
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{
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AMFArrayValue* nsArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds");
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nsArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[UI_CHOICE_NS]");
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nsArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1200");
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nsArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]");
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nsArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(nsArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[UI_CHOICE_NT]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1900");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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args.InsertValue("options", choiceOptions);
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}
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void NsLupTeleport::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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if (CheckChoice(self, player)) {
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
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} else {
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BaseOnUse(self, player);
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}
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}
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void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName) {
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BaseOnTimerDone(self, timerName);
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}
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void NsLupTeleport::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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