DarkflameServer/dScripts/ActPlayerDeathTrigger.cpp
2022-07-28 08:39:57 -05:00

8 lines
325 B
C++

#include "ActPlayerDeathTrigger.h"
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
target->Smash(self->GetObjectID(), eKillType::SILENT);
}