..
AirMovementBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
AirMovementBehavior.h
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
AndBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
AndBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ApplyBuffBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
ApplyBuffBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
AreaOfEffectBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
AreaOfEffectBehavior.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
AttackDelayBehavior.cpp
dCinema improvements
2023-10-29 17:37:26 +01:00
AttackDelayBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
BasicAttackBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BasicAttackBehavior.h
Basic Attack Behavior Live Accuracy Improvements ( #926 )
2022-12-28 14:04:37 -08:00
Behavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
Behavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
BehaviorBranchContext.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
BehaviorBranchContext.h
Correct Projectile behavior bitStream reads ( #907 )
2022-12-21 00:26:17 -08:00
BehaviorContext.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BehaviorContext.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
BehaviorSlot.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
BehaviorTemplates.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
BehaviorTemplates.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
BlockBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BlockBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
BuffBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BuffBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
CarBoostBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
CarBoostBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
ChainBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ChainBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ChangeIdleFlagsBehavior.cpp
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
ChangeIdleFlagsBehavior.h
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
ChangeOrientationBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
ChangeOrientationBehavior.h
remove empty line
2023-04-03 08:25:47 -05:00
ChargeUpBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ChargeUpBehavior.h
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
ClearTargetBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
ClearTargetBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
CMakeLists.txt
feature: Implement FallSpeedBehavior ( #1084 )
2023-05-13 09:30:59 -05:00
DamageAbsorptionBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
DamageAbsorptionBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
DamageReductionBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
DamageReductionBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
DarkInspirationBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
DarkInspirationBehavior.h
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
DurationBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
DurationBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
EmptyBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
EmptyBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
EndBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
EndBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
FallSpeedBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
FallSpeedBehavior.h
feature: Implement FallSpeedBehavior ( #1084 )
2023-05-13 09:30:59 -05:00
ForceMovementBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ForceMovementBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
HealBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
HealBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ImaginationBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ImaginationBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ImmunityBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ImmunityBehavior.h
Imminuty updates ( #925 )
2023-01-06 23:59:19 -06:00
InterruptBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
InterruptBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
JetPackBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
JetPackBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
KnockbackBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
KnockbackBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
LootBuffBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
LootBuffBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
MovementSwitchBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
MovementSwitchBehavior.h
Fix MovementSwitch Behavior ( #927 )
2022-12-28 14:03:07 -08:00
NpcCombatSkillBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
NpcCombatSkillBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
OverTimeBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
OverTimeBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
PlayEffectBehavior.cpp
dCinema improvements
2023-10-29 17:37:26 +01:00
PlayEffectBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ProjectileAttackBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ProjectileAttackBehavior.h
Fix overread in projectile behavior and address broken stuns ( #898 )
2022-12-19 14:52:00 -06:00
PropertyTeleportBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
PropertyTeleportBehavior.h
Add property Teleport behavior ( #846 )
2023-01-07 00:16:43 -06:00
PullToPointBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
PullToPointBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
RemoveBuffBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
RemoveBuffBehavior.h
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
RepairBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
RepairBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SkillEventBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
SkillEventBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
SpawnBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SpawnBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SpeedBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SpeedBehavior.h
add uncast to speed behavior ( #932 )
2022-12-31 02:46:25 -06:00
StartBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
StartBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
StunBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
StunBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SwitchBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SwitchBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SwitchMultipleBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SwitchMultipleBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
TacArcBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
TacArcBehavior.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
TargetCasterBehavior.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
TargetCasterBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
TauntBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
TauntBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
VentureVisionBehavior.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
VentureVisionBehavior.h
format codebase
2022-07-28 08:39:57 -05:00
VerifyBehavior.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
VerifyBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00