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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#include "DamageAbsorptionBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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destroyable->SetDamageToAbsorb(static_cast<uint32_t>(destroyable->GetDamageToAbsorb()) + this->m_absorbAmount);
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destroyable->SetIsShielded(true);
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context->RegisterTimerBehavior(this, branch, target->GetObjectID());
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Game::entityManager->SerializeEntity(target);
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}
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void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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Handle(context, bitStream, branch);
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}
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void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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LOG("Failed to find target (%llu)!", second);
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return;
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}
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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const auto present = static_cast<uint32_t>(destroyable->GetDamageToAbsorb());
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const auto toRemove = std::min(present, this->m_absorbAmount);
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const auto remaining = present - toRemove;
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destroyable->SetDamageToAbsorb(remaining);
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destroyable->SetIsShielded(remaining > 0);
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Game::entityManager->SerializeEntity(target);
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}
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void DamageAbsorptionBehavior::Load() {
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this->m_absorbAmount = GetInt("absorb_amount");
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}
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