mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#include "PersonalFortress.h"
|
|
#include "GameMessages.h"
|
|
#include "SkillComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
|
|
void PersonalFortress::OnStartup(Entity* self) {
|
|
auto* owner = self->GetOwner();
|
|
self->AddTimer("FireSkill", 1.5);
|
|
GameMessages::SendSetStunned(owner->GetObjectID(), PUSH, owner->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true, true, true
|
|
);
|
|
|
|
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->PushImmunity();
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(owner);
|
|
}
|
|
|
|
void PersonalFortress::OnDie(Entity* self, Entity* killer) {
|
|
auto* owner = self->GetOwner();
|
|
GameMessages::SendSetStunned(owner->GetObjectID(), POP, owner->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true, true, true
|
|
);
|
|
|
|
auto* destroyableComponent = owner->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->PopImmunity();
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(owner);
|
|
}
|
|
|
|
void PersonalFortress::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "FireSkill") {
|
|
auto* owner = self->GetOwner();
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
skillComponent->CalculateBehavior(650, 13364, LWOOBJID_EMPTY, true, false);
|
|
}
|
|
}
|