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9 lines
282 B
C++
9 lines
282 B
C++
#include "AgShipPlayerDeathTrigger.h"
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#include "Entity.h"
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void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->GetLOT() == 1 && !target->GetIsDead()) {
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
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}
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}
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