mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
4fd1467cbf
Changed loot sources for some scripts to none so they properly give loot to the player.
18 lines
633 B
C++
18 lines
633 B
C++
#include "NjScrollChestServer.h"
|
|
#include "InventoryComponent.h"
|
|
|
|
void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
|
|
const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
|
|
const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
|
|
|
|
auto* playerInventory = user->GetComponent<InventoryComponent>();
|
|
if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
|
|
|
|
// Check for the key and remove
|
|
playerInventory->RemoveItem(keyLOT, 1);
|
|
|
|
// Reward the player with the item set
|
|
playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
|
}
|
|
}
|