mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
d067a8d12f
* chore: split out slash commands into multiple files Breakup the monolithic file don't register slashcommands on startup * fix typo
291 lines
8.8 KiB
C++
291 lines
8.8 KiB
C++
#include "GMGreaterThanZeroCommands.h"
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// Classes
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#include "Character.h"
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#include "ChatPackets.h"
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#include "dServer.h"
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#include "PlayerManager.h"
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#include "User.h"
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// Database
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#include "Database.h"
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// Components
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#include "DestroyableComponent.h"
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#include "PropertyManagementComponent.h"
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// Enums
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#include "eChatMessageType.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eObjectBits.h"
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namespace GMGreaterThanZeroCommands {
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void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() == 1) {
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auto* player = PlayerManager::GetPlayer(splitArgs[0]);
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std::u16string username = GeneralUtils::UTF8ToUTF16(splitArgs[0]);
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if (player == nullptr) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
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return;
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}
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Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
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ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
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}
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}
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void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() == 1) {
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auto* player = PlayerManager::GetPlayer(splitArgs[0]);
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uint32_t accountId = 0;
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if (player == nullptr) {
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auto characterInfo = Database::Get()->GetCharacterInfo(splitArgs[0]);
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if (characterInfo) {
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accountId = characterInfo->accountId;
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}
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
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return;
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}
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} else {
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auto* character = player->GetCharacter();
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) accountId = user->GetAccountID();
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}
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if (accountId != 0) Database::Get()->UpdateAccountBan(accountId, true);
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if (player != nullptr) {
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Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(splitArgs[0]));
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
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}
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}
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void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() < 2) return;
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const auto& playerName = splitArgs[0];
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auto playerInfo = Database::Get()->GetCharacterInfo(playerName);
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uint32_t receiverID = 0;
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if (!playerInfo) {
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ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
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return;
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}
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receiverID = playerInfo->id;
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const auto lot = GeneralUtils::TryParse<LOT>(splitArgs.at(1));
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if (!lot) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
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return;
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}
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IMail::MailInfo mailInsert;
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mailInsert.senderId = entity->GetObjectID();
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mailInsert.senderUsername = "Darkflame Universe";
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mailInsert.receiverId = receiverID;
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mailInsert.recipient = playerName;
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mailInsert.subject = "Lost item";
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mailInsert.body = "This is a replacement item for one you lost.";
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mailInsert.itemID = LWOOBJID_EMPTY;
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mailInsert.itemLOT = lot.value();
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mailInsert.itemSubkey = LWOOBJID_EMPTY;
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mailInsert.itemCount = 1;
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Database::Get()->InsertNewMail(mailInsert);
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ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
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}
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void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (PropertyManagementComponent::Instance() != nullptr) {
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PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
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}
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}
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void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.size() >= 1) {
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auto* player = PlayerManager::GetPlayer(splitArgs[0]);
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uint32_t accountId = 0;
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LWOOBJID characterId = 0;
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if (player == nullptr) {
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auto characterInfo = Database::Get()->GetCharacterInfo(splitArgs[0]);
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if (characterInfo) {
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accountId = characterInfo->accountId;
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characterId = characterInfo->id;
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GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
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}
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
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return;
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}
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} else {
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auto* character = player->GetCharacter();
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) accountId = user->GetAccountID();
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characterId = player->GetObjectID();
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}
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time_t expire = 1; // Default to indefinate mute
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if (splitArgs.size() >= 2) {
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const auto days = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
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if (!days) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
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return;
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}
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std::optional<uint32_t> hours;
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if (splitArgs.size() >= 3) {
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hours = GeneralUtils::TryParse<uint32_t>(splitArgs[2]);
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if (!hours) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
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return;
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}
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}
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expire = time(NULL);
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expire += 24 * 60 * 60 * days.value();
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expire += 60 * 60 * hours.value_or(0);
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}
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if (accountId != 0) Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
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char buffer[32] = "brought up for review.\0";
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if (expire != 1) {
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std::tm* ptm = std::localtime(&expire);
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// Format: Mo, 15.06.2009 20:20:00
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std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
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}
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const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
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ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]) + u" until " + timeStr);
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
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}
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}
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void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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auto* character = entity->GetCharacter();
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if (character) {
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bool isFlying = character->GetIsFlying();
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if (isFlying) {
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GameMessages::SendSetJetPackMode(entity, false);
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character->SetIsFlying(false);
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} else {
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float speedScale = 1.0f;
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if (splitArgs.size() >= 1) {
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const auto tempScaleStore = GeneralUtils::TryParse<float>(splitArgs.at(0));
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if (tempScaleStore) {
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speedScale = tempScaleStore.value();
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
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}
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}
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float airSpeed = 20 * speedScale;
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float maxAirSpeed = 30 * speedScale;
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float verticalVelocity = 1.5 * speedScale;
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GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
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character->SetIsFlying(true);
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}
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}
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}
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void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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const auto state = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
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if (!state) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
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return;
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}
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if (destroyableComponent) destroyableComponent->SetIsImmune(state.value());
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}
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void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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const auto state = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
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if (!state) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
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return;
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}
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if (destroyableComponent) destroyableComponent->SetIsGMImmune(state.value());
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}
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void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
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}
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void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(args), UNASSIGNED_SYSTEM_ADDRESS);
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}
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void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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std::string name = entity->GetCharacter()->GetName() + " - " + args;
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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}
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}
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