Files
DarkflameServer/dGame/dComponents/SpawnerComponent.h
2026-10-01 10:19:18 -05:00

18 lines
507 B
C++

#ifndef SPAWNERCOMPONENT_H
#define SPAWNERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* The spawner component (10) of a spawner object (LOT 176), made from the registry as the client makes it.
*/
class SpawnerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SPAWNER;
SpawnerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SPAWNERCOMPONENT_H