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https://github.com/DarkflameUniverse/DarkflameServer.git
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72c93c8913
Further implements the ControlBehavior processing and adds preparations for cheat detection
15 lines
550 B
CMake
15 lines
550 B
CMake
SET(DGAMEMESSAGES_TESTS
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"GameMessageTests.cpp")
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# Get the folder name and prepend it to the files above
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get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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list(TRANSFORM DGAMEMESSAGES_TESTS PREPEND "${thisFolderName}/")
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# Copy test files to testing directory
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add_subdirectory(TestBitStreams)
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list(TRANSFORM GAMEMESSAGE_TESTBITSTREAMS PREPEND "${thisFolderName}/")
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set(GAMEMESSAGE_TESTBITSTREAMS ${GAMEMESSAGE_TESTBITSTREAMS} PARENT_SCOPE)
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# Export to parent scope
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set(DGAMEMESSAGES_TESTS ${DGAMEMESSAGES_TESTS} PARENT_SCOPE)
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