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15954413ae
* rename rebuild to quickbuild * fix includes
19 lines
550 B
C++
19 lines
550 B
C++
#pragma once
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#include "CppScripts.h"
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class ActMine : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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int MAX_WARNINGS = 3;
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float MINE_RADIUS = 10.0;
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float TICK_TIME = 0.25;
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float BLOWED_UP_TIME = 0.1;
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uint32_t SKILL_ID = 317;
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uint32_t BEHAVIOR_ID = 3719;
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};
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