mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 03:38:20 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#include "AddStripMessage.h"
|
|
|
|
#include "Action.h"
|
|
|
|
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
|
actionContext = ActionContext(arguments);
|
|
|
|
position = StripUiPosition(arguments);
|
|
|
|
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
|
|
if (!strip) return;
|
|
|
|
auto* actions = strip->FindValue<AMFArrayValue>("actions");
|
|
if (!actions) return;
|
|
|
|
for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
|
|
auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
|
|
if (!actionValue) continue;
|
|
|
|
actionsToAdd.push_back(Action(actionValue));
|
|
|
|
Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
|
|
}
|
|
Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
|
|
}
|