DarkflameServer/dDatabase/Tables/CDLootMatrixTable.h
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00

57 lines
1.6 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootMatrixTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! LootMatrix Struct
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int id; //!< The ID of the Loot Matrix
unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
//! MissionNPCComponent table
class CDLootMatrixTable : public CDTable {
private:
std::vector<CDLootMatrix> entries;
public:
//! Constructor
CDLootMatrixTable(void);
//! Destructor
~CDLootMatrixTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootMatrix>& GetEntries(void) const;
};