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CaptureTool (built next to the servers) replays packet bundles and compares the answers: - replay: per bundle a fresh sandbox folder with copied server binaries, rewritten settings (replay_sandbox=1, a new SQLite file inside the folder, ports from --port on, no dashboard), read back before anything starts; sandbox-setup runs inside it to apply migrations and make the replay account and the bundle's characters (setup mode); master is started, the stack is stopped as one process group and the folder deleted unless kept - with replay_sandbox=1 every server refuses a database that isn't SQLite, isn't inside its own folder, or is replay_live_sqlite_path (Database::Connect); replay-target against a running server needs --i-know-this-is-not-a-sandbox - the fake client splits the recording into connections, logs in and picks the character itself when the recording doesn't, fills in the target's account, session key and IDs, learns server-made object IDs from replica constructions by LOT, follows the recorded timing and waits for the answers a client waits for; the diff pairs answers by name (and constructions by LOT) and ignores fields that differ between runs - import-live converts the 2014 live captures (folders of *_traffic.zip; pcaps and encrypted captures are left alone) into bundles, with secrets removed and CREATE_CHARACTER as setup - anonymise makes local fixtures; docs/CaptureReplay.md describes capture, the bundle format, portability rules, the sandbox and the replay Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#pragma once
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#include <chrono>
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <vector>
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#include "RakNetTypes.h"
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class RakPeerInterface;
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/**
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* A headless game client for the capture tool's replay: one RakNet connection to an auth or world server that sends
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* packets as given and keeps every packet it receives, with when it came. It speaks only RakNet and the LU packet
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* header; what to send comes from the bundle being replayed.
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*/
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class FakeClient {
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public:
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struct Received {
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std::string bytes;
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int64_t timeUs{};
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};
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FakeClient();
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~FakeClient();
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FakeClient(const FakeClient&) = delete;
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FakeClient& operator=(const FakeClient&) = delete;
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bool Connect(const std::string& host, uint16_t port, std::chrono::milliseconds timeout);
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void Disconnect();
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bool IsConnected() const { return m_Connected; }
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void Send(const std::string& bytes);
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// Reads what arrived; false once the server closed the connection
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bool Pump();
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// Pumps until `until` returns true for a received packet (checked from `from` on) or the time is up. Returns
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// the index of that packet, or -1.
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int64_t WaitFor(const std::function<bool(const Received&)>& until, size_t from, std::chrono::milliseconds timeout);
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// Pumps for this long
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void Idle(std::chrono::milliseconds time);
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const std::vector<Received>& GetReceived() const { return m_Received; }
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uint16_t GetLocalPort() const { return m_LocalPort; }
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private:
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RakPeerInterface* m_Peer{};
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SystemAddress m_Server{};
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bool m_Connected{};
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uint16_t m_LocalPort{};
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std::vector<Received> m_Received;
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};
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