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LWOGameObject loads these itself: interactionDistance from its Objects row (16 without one) and the level's interaction_distance over it, CheckPrecondition and objectWorldState from the level config, before its components load theirs. The quickbuild, the pet and the race instancer read them from the object; the race instancer now uses the Objects row's distance like the client does, instead of a fixed 16. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8 lines
184 B
C++
8 lines
184 B
C++
#include "GfRaceInstancer.h"
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#include "Entity.h"
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void GfRaceInstancer::OnStartup(Entity* self) {
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self->SetProximityRadius(self->GetInteractionDistance(), "Interaction_Distance");
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}
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