Files
DarkflameServer/dGame/dComponents/Activity/GateRushComponent.h
Aaron Kimbrell 9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00

19 lines
658 B
C++

#ifndef GATERUSHCOMPONENT_H
#define GATERUSHCOMPONENT_H
#include "BaseRacingControlComponent.h"
#include "eReplicaComponentType.h"
/**
* Gate rush control, as the client's LWOGateRushControlComponent makes it from the registry: a racing control
* (BaseRacingControlComponent). Nothing of it is sent or done on the server yet.
*/
class GateRushComponent final : public BaseRacingControlComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
GateRushComponent(Entity* parent, const int32_t componentID) : BaseRacingControlComponent(parent, componentID) {}
};
#endif // GATERUSHCOMPONENT_H