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	ce51438bc8
	
	
	
		
			
			* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
		
			
				
	
	
		
			15 lines
		
	
	
		
			616 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			616 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "WildNinjaStudent.h"
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| #include "GameMessages.h"
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| 
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| void WildNinjaStudent::OnStartup(Entity* self) {
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| 	self->AddToGroup("Ninjastuff");
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| 	GameMessages::SendPlayAnimation(self, u"bow");
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| }
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| 
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| void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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| 	if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
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| 	else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
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| 	else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
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| 	else if (name == "Bow") GameMessages::SendPlayAnimation(self, u"bow");
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| }
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