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The client makes a BBB component (76) for a character (DoObjectPreLoad, LOT 1) and for registry entries (none in the CDClient), and reads it last (LWOBBBComponent::Deserialize: a metadata-source-item bit and the item). DLU wrote a placeholder 0 bit at the end of every construction; now only a character's BBBComponent writes it. Every other object sends one bit less, which the client never read (live non-player constructions decode without it; the zone control object stays byte for byte equal to live). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>