DarkflameServer/dScripts/FvHorsemenTrigger.h
2021-12-05 18:54:36 +01:00

16 lines
532 B
C++

#pragma once
#include "CppScripts.h"
#include "RenderComponent.h"
class FvHorsemenTrigger : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
private:
std::vector<int32_t> m_Missions = {854, 738, 1432, 1530, 1567, 1604};
};