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DarkflameServer/dGame/dComponents/CullingPlaneComponent.h
2026-10-01 06:43:53 -05:00

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559 B
C++

#ifndef CULLINGPLANECOMPONENT_H
#define CULLINGPLANECOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A plane the client culls rendering with, as the client's LoadCullingPlaneComponent makes it; the server sends nothing for it.
*/
class CullingPlaneComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CULLING_PLANE;
CullingPlaneComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // CULLINGPLANECOMPONENT_H