DarkflameServer/thirdparty/raknet/Source/DS_Tree.h
2021-12-05 18:54:36 +01:00

99 lines
2.4 KiB
C++

/// \file
/// \brief \b [Internal] Just a regular tree
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __DS_TREE_H
#define __DS_TREE_H
#include "Export.h"
#include "DS_List.h"
#include "DS_Queue.h"
#include "RakMemoryOverride.h"
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
namespace DataStructures
{
template <class TreeType>
class RAK_DLL_EXPORT Tree : public RakNet::RakMemoryOverride
{
public:
Tree();
Tree(TreeType &inputData);
~Tree();
void LevelOrderTraversal(DataStructures::List<Tree*> &output);
void AddChild(TreeType &newData);
void DeleteDecendants(void);
TreeType data;
DataStructures::List<Tree *> children;
};
template <class TreeType>
Tree<TreeType>::Tree()
{
}
template <class TreeType>
Tree<TreeType>::Tree(TreeType &inputData)
{
data=inputData;
}
template <class TreeType>
Tree<TreeType>::~Tree()
{
}
template <class TreeType>
void Tree<TreeType>::LevelOrderTraversal(DataStructures::List<Tree*> &output)
{
unsigned i;
Tree<TreeType> *node;
DataStructures::Queue<Tree<TreeType>*> queue;
for (i=0; i < children.Size(); i++)
queue.Push(children[i]);
while (queue.Size())
{
node=queue.Pop();
output.Insert(node);
for (i=0; i < node->children.Size(); i++)
queue.Push(node->children[i]);
}
}
template <class TreeType>
void Tree<TreeType>::AddChild(TreeType &newData)
{
children.Insert(new Tree(newData));
}
template <class TreeType>
void Tree<TreeType>::DeleteDecendants(void)
{
DataStructures::List<Tree*> output;
LevelOrderTraversal(output);
unsigned i;
for (i=0; i < output.Size(); i++)
delete output[i];
}
}
#endif