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https://github.com/DarkflameUniverse/DarkflameServer.git
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d067a8d12f
* chore: split out slash commands into multiple files Breakup the monolithic file don't register slashcommands on startup * fix typo
32 lines
1.1 KiB
CMake
32 lines
1.1 KiB
CMake
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"CheatDetection.cpp"
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"GUID.cpp"
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"Loot.cpp"
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"Mail.cpp"
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"ObjectIDManager.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"VanityUtilities.cpp")
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add_subdirectory(SlashCommands)
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foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
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set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
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endforeach()
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "." "SlashCommands"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
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)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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