mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#include "NpcNjAssistantServer.h"
|
|
#include "GameMessages.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "Item.h"
|
|
#include "eMissionState.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
|
if (missionID != mailMission) return;
|
|
|
|
if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
|
|
|
|
auto* inv = static_cast<InventoryComponent*>(target->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
// If we are ready to complete our missions, we take the kit from you:
|
|
if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
|
|
auto* id = inv->FindItemByLot(14397); //the kit's lot
|
|
|
|
if (id != nullptr) {
|
|
inv->RemoveItem(id->GetLot(), id->GetCount());
|
|
}
|
|
}
|
|
} else if (missionState == eMissionState::AVAILABLE) {
|
|
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
|
|
missionComponent->CompleteMission(mailAchievement, true);
|
|
}
|
|
}
|