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Every hit started both the rapid fire shooter and the rain of fire timers, from stage 1 on, so the two specials ran in every stage and on top of each other, each turning the boss's AI off and on again under the other's animations. They also wrote the "stoppedFlag" that the no-players-around attack stop uses, which could leave her stopped for good. As the live script: after she comes back down, a skill manager fires the rapid fire shooter in stage 2 and the rain of fire in stage 3 only, again 10 to 15 s after each ends; for 3.1 s after her melee smash (skill 322) a due special waits and fires when the smash ends. The rain of fire keeps her from attacking until its last impact. Check in game: Spider Queen fight: no specials before the first spiderling wave; stage 2 only rapid fire, stage 3 only rain of fire; she never freezes in the smash animation and keeps attacking after each special. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>