DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDItemComponentTable.cpp
David Markowitz 7f623d358c
refactor: Database abstraction and organization of files (#1274)
* Database: Convert to proper namespace

* Database: Use base class and getter

* Database: Move files around

* Database: Add property Management query

Database: Move over user queries

Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0

Database: Add ugc model getter

Hey it works, look I got around the mariadb issue.

Database: Add queries

Database: consolidate name query

Database: Add friends list query

Update name of approved names query

Documentation

Database: Add name check

Database: Add BFF Query

Database: Move BFF Setter

Database: Move new friend query

Database: Add remove friend queries

Database: Add activity log

Database: Add ugc & prop content removal

Database: Add model update

Database: Add migration queries

Database: Add character and xml queries

Database: Add user queries

Untested, but compiling code

Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name

Database: constify function arguments

Database: Add pet queries

* Database: Move property model queries

Untested.  Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property

* Property: Move stale reference deletion

* Database: Move performance update query

* Database: Add bug report query

* Database: Add cheat detection query

* Database: Add mail send query

* Untested code

need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs

* Update CDComponentsRegistryTable.h

Database: Rename and add further comments

Datavbase: Add comments

Add some comments

Build: Fix PCH directories

Database: Fix time

thanks apple

Database: Fix compiler warnings

Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string

Update CDTable.h

Property: Update queries to use mapId

Database: Reorganize

Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure

Folders: Rename to GameDatabase

MySQL: Remove MySQL Specifier from table

Database: Move Tables to Interfaces

Database: Reorder functions in header

Database: Simplify property queries

Database: Remove unused queries

Remove extra query definitions as well

Database: Consolidate User getters

Database: Comment logs

Update MySQLDatabase.cpp

Database: Use generic code

Playkey: Fix bad optional access

Database: Move stuff around

WorldServer: Update queries

Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads

Database: Add auth queries

I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game

Database: Add donation query

Database: add objectId queries

Database: Add master queries

Database: Fix mis-named function

Database: Add slash command queries

Mail: Fix itemId type

CharFilter: Use new query

ObjectID: Remove duplicate code

SlashCommand: Update query with function

Database: Add mail queries

Ugc: Fix issues with saving models

Resolve large scope blocks as well

* Database: Add debug try catch rethrow macro

* General fixes

* fix play key not working

* Further fixes

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-11-17 18:47:18 -06:00

165 lines
7.8 KiB
C++

#include "CDItemComponentTable.h"
#include "GeneralUtils.h"
CDItemComponent CDItemComponentTable::Default = {};
void CDItemComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
while (!tableData.eof()) {
CDItemComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.equipLocation = tableData.getStringField("equipLocation", "");
entry.baseValue = tableData.getIntField("baseValue", -1);
entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
entry.rarity = tableData.getIntField("rarity", 0);
entry.itemType = tableData.getIntField("itemType", -1);
entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
entry.stackSize = tableData.getIntField("stackSize", -1);
entry.color1 = tableData.getIntField("color1", -1);
entry.decal = tableData.getIntField("decal", -1);
entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
entry.buildTypes = tableData.getIntField("buildTypes", -1);
entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
entry.animationFlag = tableData.getIntField("animationFlag", 0);
entry.equipEffects = tableData.getIntField("equipEffects", -1);
entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
entry.itemRating = tableData.getIntField("itemRating", -1);
entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
entry.delResIndex = tableData.getIntField("delResIndex", -1);
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
entry.subItems = tableData.getStringField("subItems", "");
UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
entry.commendationCost = tableData.getIntField("commendationCost", -1);
UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) {
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
query.bind(1, static_cast<int32_t>(skillID));
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.insert(std::make_pair(skillID, Default));
return Default;
}
while (!tableData.eof()) {
CDItemComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.equipLocation = tableData.getStringField("equipLocation", "");
entry.baseValue = tableData.getIntField("baseValue", -1);
entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
entry.rarity = tableData.getIntField("rarity", 0);
entry.itemType = tableData.getIntField("itemType", -1);
entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
entry.stackSize = tableData.getIntField("stackSize", -1);
entry.color1 = tableData.getIntField("color1", -1);
entry.decal = tableData.getIntField("decal", -1);
entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
entry.buildTypes = tableData.getIntField("buildTypes", -1);
entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
entry.animationFlag = tableData.getIntField("animationFlag", 0);
entry.equipEffects = tableData.getIntField("equipEffects", -1);
entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
entry.itemRating = tableData.getIntField("itemRating", -1);
entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
entry.delResIndex = tableData.getIntField("delResIndex", -1);
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
entry.subItems = tableData.getStringField("subItems", "");
UNUSED(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
entry.commendationCost = tableData.getIntField("commendationCost", -1);
UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
UNUSED(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
const auto& it2 = this->entries.find(skillID);
if (it2 != this->entries.end()) {
return it2->second;
}
return Default;
}
std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDItemComponent& itemComponent) {
std::map<LOT, uint32_t> currencies = {};
if (!itemComponent.currencyCosts.empty()) {
auto currencySplit = GeneralUtils::SplitString(itemComponent.currencyCosts, ',');
for (const auto& currencyAmount : currencySplit) {
auto amountSplit = GeneralUtils::SplitString(currencyAmount, ':');
// Checking for 2 here, not sure what to do when there's more stuff than expected
if (amountSplit.size() == 2) {
currencies.insert({
std::stoull(amountSplit[0]),
std::stoi(amountSplit[1])
});
}
}
}
return currencies;
}