mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
53877a0bc3
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& * fix m_BehaviorID initialization * Fix BlockDefinition member naming * remove redundant reset()s * Replace UB forward template declarations with header include * remove unneeded comment * remove non-const ref getters * simplify default behavior id initialization * Fix invalidated use of Getter to set a value * Update AddStripMessage.cpp - change push_back to emplace_back * fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit) * deref * VERY experimental testing of forward declaration of templates - probably will revert * Revert changes (as expected) * Update BlockDefinition.h - remove extraneous semicolons * Update BlockDefinition.h - remove linebreak * Update Amf3.h member naming scheme * fix duplicated code * const iterators * const pointers * reviving this branch * update read switch cases
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "StripUiPosition.h"
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#include "Amf3.h"
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#include "tinyxml2.h"
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StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName) {
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const auto* const uiArray = arguments.GetArray(uiKeyName);
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if (!uiArray) return;
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const auto* const xPositionValue = uiArray->Get<double>("x");
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if (!xPositionValue) return;
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const auto* const yPositionValue = uiArray->Get<double>("y");
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if (!yPositionValue) return;
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m_YPosition = yPositionValue->GetValue();
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m_XPosition = xPositionValue->GetValue();
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}
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void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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auto* const uiArgs = args.InsertArray("ui");
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uiArgs->Insert("x", m_XPosition);
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uiArgs->Insert("y", m_YPosition);
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}
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void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
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position.SetAttribute("x", m_XPosition);
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position.SetAttribute("y", m_YPosition);
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}
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void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
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position.QueryDoubleAttribute("x", &m_XPosition);
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position.QueryDoubleAttribute("y", &m_YPosition);
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}
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