mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
39 lines
893 B
C++
39 lines
893 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDActivities {
|
|
unsigned int ActivityID;
|
|
unsigned int locStatus;
|
|
unsigned int instanceMapID;
|
|
unsigned int minTeams;
|
|
unsigned int maxTeams;
|
|
unsigned int minTeamSize;
|
|
unsigned int maxTeamSize;
|
|
unsigned int waitTime;
|
|
unsigned int startDelay;
|
|
bool requiresUniqueData;
|
|
unsigned int leaderboardType;
|
|
bool localize;
|
|
int optionalCostLOT;
|
|
int optionalCostCount;
|
|
bool showUIRewards;
|
|
unsigned int CommunityActivityFlagID;
|
|
std::string gate_version;
|
|
bool noTeamLootOnDeath;
|
|
float optionalPercentage;
|
|
};
|
|
|
|
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
|
|
private:
|
|
std::vector<CDActivities> entries;
|
|
|
|
public:
|
|
CDActivitiesTable();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
|
|
|
std::vector<CDActivities> GetEntries(void) const;
|
|
};
|