Files
DarkflameServer/dCommon/dEnums/BehaviorStates.h
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

18 lines
619 B
C++

#pragma once
#ifndef __BEHAVIORSTATES__H__
#define __BEHAVIORSTATES__H__
#include <cstdint>
enum class BehaviorState : uint32_t {
HOME_STATE = 0, //!< The HOME behavior state
CIRCLE_STATE, //!< The CIRCLE behavior state
SQUARE_STATE, //!< The SQUARE behavior state
DIAMOND_STATE, //!< The DIAMOND behavior state
TRIANGLE_STATE, //!< The TRIANGLE behavior state
STAR_STATE //!< The STAR behavior state
};
#endif //!__BEHAVIORSTATES__H__