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ReadLvlObjectData (1.10.64, 0x0103ba20) reads a scene object's last field, from version 7 on, as a render technique count, and when it is not 0 a 64 byte block and 133 bytes per technique (a 64 byte name, a u32, a u8 and 16 floats) follow. The reader took the count for an unknown u32 and read the next object from inside the techniques, and read the u32 for every version. It also left the node type and glom ID uninitialized when a file has none (or, for the node type, one outside 0-10); the client uses 1 for both. The count is now SceneObject::renderTechniqueCount, the techniques are skipped, and the defaults are the client's. Every scene file on disk has no render techniques, so what they read is unchanged. Check in game: every world spawns its objects as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
167 lines
5.1 KiB
C++
167 lines
5.1 KiB
C++
#include "LevelFile.h"
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#include <istream>
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#include <stdexcept>
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#include "BinaryIO.h"
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#include "GeneralUtils.h"
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void LevelFile::Read(std::istream& file) {
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const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
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while (!file.eof()) {
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uint32_t initPos = uint32_t(file.tellg());
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uint32_t header = 0;
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BinaryIO::BinaryRead(file, header);
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if (header == CHNK_HEADER) { //Make sure we're reading a valid CHNK
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ChunkHeader header;
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BinaryIO::BinaryRead(file, header.id);
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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BinaryIO::BinaryRead(file, header.size);
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BinaryIO::BinaryRead(file, header.startPosition);
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uint32_t target = initPos + header.size;
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file.seekg(header.startPosition);
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//We're currently not loading env or particle data
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if (header.id == ChunkTypeID::FileInfo) {
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ReadFileInfoChunk(file, header);
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} else if (header.id == ChunkTypeID::SceneObjectData) {
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// The objects are laid out by the file's version, from its file info chunk
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const auto fileInfo = chunkHeaders.find(ChunkTypeID::FileInfo);
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ReadSceneObjectDataChunk(file, fileInfo == chunkHeaders.end() ? 0 : fileInfo->second.fileInfo.version);
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}
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chunkHeaders.insert(std::make_pair(header.id, header));
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file.seekg(target);
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} else {
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if (initPos == std::streamoff(0)) { //Really old chunk version
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file.seekg(0);
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ChunkHeader header;
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header.id = ChunkTypeID::FileInfo;
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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// Only from version 32 (SceneLoader::ReadLvlHeader)
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uint8_t important = 0;
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if (header.chunkVersion >= 32) BinaryIO::BinaryRead(file, important);
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if (header.chunkVersion > 36) {
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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}
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// HARDCODED 3
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if (header.chunkVersion >= 45) file.ignore(4);
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file.ignore(4 * (4 * 3));
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if (header.chunkVersion >= 31) {
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if (header.chunkVersion >= 39) {
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file.ignore(12 * 4);
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if (header.chunkVersion >= 40) {
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uint32_t s = 0;
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BinaryIO::BinaryRead(file, s);
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for (uint32_t i = 0; i < s; ++i) {
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file.ignore(4 * 3); //a uint and two floats
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}
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}
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} else {
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file.ignore(8);
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}
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file.ignore(3 * 4);
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}
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if (header.chunkVersion >= 36) {
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file.ignore(3 * 4);
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}
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if (header.chunkVersion < 42) {
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file.ignore(3 * 4);
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if (header.chunkVersion >= 33) {
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file.ignore(4 * 4);
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}
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}
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// skydome info
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count);
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// Five more strings from version 34 (SceneLoader::ReadSkydomeInfo)
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if (header.chunkVersion >= 34) {
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for (uint32_t i = 0; i < 5; ++i) {
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count);
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}
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}
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// editor settings
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if (!important && header.chunkVersion >= 37){
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file.ignore(4);
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count * 12);
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}
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header.id = ChunkTypeID::SceneObjectData;
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header.fileInfo.version = header.chunkVersion;
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ReadSceneObjectDataChunk(file, header.fileInfo.version);
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chunkHeaders.insert(std::make_pair(header.id, header));
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} break;
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}
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}
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}
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void LevelFile::ReadFileInfoChunk(std::istream& file, ChunkHeader& header) {
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BinaryIO::BinaryRead(file, header.fileInfo.version);
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
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}
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void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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for (uint32_t i = 0; i < objectsCount; ++i) {
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std::u16string ldfString;
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SceneObject obj;
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BinaryIO::BinaryRead(file, obj.id);
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BinaryIO::BinaryRead(file, obj.lot);
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if (version >= 38) {
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int32_t tmp = 1;
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BinaryIO::BinaryRead(file, tmp);
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if (tmp > -1 && tmp < 11) obj.nodeType = tmp;
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}
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if (version >= 32) {
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BinaryIO::BinaryRead(file, obj.glomId);
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}
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BinaryIO::BinaryRead(file, obj.position);
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BinaryIO::BinaryRead(file, obj.rotation);
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BinaryIO::BinaryRead(file, obj.scale);
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BinaryIO::ReadString<uint32_t>(file, ldfString);
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// From version 7 the object's render techniques: a count, and when there are any a 64 byte header and 133 bytes
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// each (64 byte name, u32, u8, 16 floats) (ReadLvlObjectData)
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if (version > 6) {
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BinaryIO::BinaryRead(file, obj.renderTechniqueCount);
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if (obj.renderTechniqueCount != 0) {
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std::string techniques(64 + static_cast<size_t>(obj.renderTechniqueCount) * (64 + 4 + 1 + 64), '\0');
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file.read(techniques.data(), static_cast<std::streamsize>(techniques.size()));
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}
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}
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if (file.fail()) throw std::runtime_error("Failed to read from istream.");
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for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) {
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obj.settings.ParseInsert(token);
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}
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objects.push_back(std::move(obj));
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}
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}
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