mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 19:03:43 +00:00
Converts PlayAnimation, PlayNDAudioEmitter, PlayEmbeddedEffectOnAllClientsNearObject,
PlayFXEffect, StopFXEffect, BroadcastTextToChatbox, Play2DAmbientSound,
Stop2DAmbientSound, UIMessageServerToSingleClient, UIMessageServerToAllClients,
StartCelebrationEffect, DisplayMessageBox, DisplayChatBubble, ChangeIdleFlags,
SetNameBillboardState, ShowBillboardInteractIcon, PlayCinematic, EndCinematic,
SlashCommandTextFeedback, PlayEmote and SetEmoteLockState (21 old Send
functions, 23 with overloads) and the received MessageBoxRespond,
ChoiceBoxRespond, CinematicUpdate and PlayEmote to NetGameMsgs in
EffectsMessages.{h,cpp}. The high traffic messages get a constructor for their
required fields. UI messages own their AMF arguments. Every caller is switched,
the received messages are registered in GameMessageHandler's map, and the old
functions and switch cases are deleted. Handlers are copied verbatim.
No wire change and no change in recipients: functions that always broadcast
whatever address they were given are sent with Send(UNASSIGNED_SYSTEM_ADDRESS),
functions that only did SEND_PACKET use SendToClient. Quirks are kept and
documented on the structs (PlayAnimation's UTF-8 sized name, the always written
null terminator in BroadcastTextToChatbox, StartCelebrationEffect always
writing celebrationID, SetNameBillboardState having no payload).
Verified byte for byte against a frozen verbatim copy of the old functions over
an input grid, to one client and broadcast; received messages compared with the
old handlers' read sequences and every truncated payload rejected; hand
computed golden bytes; round trips; a deliberate width mutation made the tests
fail. The byte-equality helper gains a Broadcast mode for functions that
ignored their address.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
965 lines
31 KiB
C++
965 lines
31 KiB
C++
#include "CharacterComponent.h"
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#include "BitStream.h"
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#include "tinyxml2.h"
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#include "Game.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CDClientManager.h"
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#include "InventoryComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "GameMessages.h"
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#include "EffectsMessages.h"
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#include "Item.h"
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#include "Amf3.h"
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#include "eGameMasterLevel.h"
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#include "eGameActivity.h"
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#include "User.h"
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#include "EconomyLedger.h"
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#include "Database.h"
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#include "CDRewardCodesTable.h"
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#include "Mail.h"
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#include "ZoneInstanceManager.h"
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#include "ClientPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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#include <ranges>
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CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
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m_Character = character;
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m_IsRacing = false;
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m_IsGM = false;
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m_IsLanding = false;
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m_IsLEGOClubMember = true;
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m_DirtyCurrentActivity = false;
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m_DirtyGMInfo = false;
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m_DirtySocialInfo = false;
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m_PvpEnabled = false;
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m_GMLevel = character->GetGMLevel();
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m_EditorEnabled = false;
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m_EditorLevel = m_GMLevel;
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m_Reputation = 0;
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m_CurrentActivity = eGameActivity::NONE;
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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m_SystemAddress = systemAddress;
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RegisterMsg(&CharacterComponent::OnGetObjectReportInfo);
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}
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bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
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auto& cmptType = reportInfo.info->PushDebug("Character");
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cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
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cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
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cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
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cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
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cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
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cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
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cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
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cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
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cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
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auto& vl = cmptType.PushDebug("Visited Levels");
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for (const auto zoneID : m_VisitedLevels) {
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std::stringstream sstream;
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sstream << "MapID: " << zoneID.GetMapID() << " CloneID: " << zoneID.GetCloneID();
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vl.PushDebug(sstream.str());
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}
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// visited locations
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cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
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cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
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cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
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cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
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cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
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cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
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cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
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cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
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cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
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auto& flagCmptType = reportInfo.info->PushDebug("Player Flag");
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auto& allFlags = flagCmptType.PushDebug("All flags");
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for (const auto& [id, flagChunk] : m_Character->GetPlayerFlags()) {
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const auto base = id * 64;
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auto flagChunkCopy = flagChunk;
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for (int i = 0; i < 64; i++) {
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if (static_cast<bool>(flagChunkCopy & 1)) {
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const int32_t flagId = base + i;
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std::stringstream stream;
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stream << "Flag: " << flagId;
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allFlags.PushDebug(stream.str());
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}
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flagChunkCopy >>= 1;
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}
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}
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auto& sessionFlags = flagCmptType.PushDebug("Session Only Flags");
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for (const auto flagId : m_Character->GetSessionFlags()) {
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std::stringstream stream;
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stream << "Flag: " << flagId;
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sessionFlags.PushDebug(stream.str());
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}
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return true;
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}
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bool CharacterComponent::LandingAnimDisabled(int zoneID) {
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switch (zoneID) {
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case 0:
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case 556:
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case 1101:
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case 1202:
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case 1150:
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case 1151:
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case 1203:
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case 1204:
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case 1250:
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case 1251:
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case 1261:
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case 1301:
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case 1302:
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case 1303:
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case 1350:
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case 1401:
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case 1402:
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case 1403:
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case 1450:
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case 1603:
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case 2001:
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return true;
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default:
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return false;
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}
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return false;
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}
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CharacterComponent::~CharacterComponent() {
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}
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void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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if (!m_Character || !m_Character->GetParentUser()) return;
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outBitStream.Write(m_ClaimCodes[0] != 0);
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if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
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outBitStream.Write(m_ClaimCodes[1] != 0);
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if (m_ClaimCodes[1] != 0) outBitStream.Write(m_ClaimCodes[1]);
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outBitStream.Write(m_ClaimCodes[2] != 0);
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if (m_ClaimCodes[2] != 0) outBitStream.Write(m_ClaimCodes[2]);
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outBitStream.Write(m_ClaimCodes[3] != 0);
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if (m_ClaimCodes[3] != 0) outBitStream.Write(m_ClaimCodes[3]);
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outBitStream.Write(m_Character->GetHairColor());
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outBitStream.Write(m_Character->GetHairStyle());
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outBitStream.Write<uint32_t>(0); //Default "head"
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outBitStream.Write(m_Character->GetShirtColor());
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outBitStream.Write(m_Character->GetPantsColor());
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outBitStream.Write(m_Character->GetShirtStyle());
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outBitStream.Write<uint32_t>(0); //Default "head color"
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outBitStream.Write(m_Character->GetEyebrows());
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outBitStream.Write(m_Character->GetEyes());
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outBitStream.Write(m_Character->GetMouth());
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outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
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outBitStream.Write(m_Character->GetLastLogin()); //Last login
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outBitStream.Write<uint64_t>(0); //"prop mod last display time"
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outBitStream.Write<uint64_t>(m_Uscore); //u-score
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outBitStream.Write0(); //Not free-to-play (disabled in DLU)
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//Stats:
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outBitStream.Write(m_CurrencyCollected);
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outBitStream.Write(m_BricksCollected);
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outBitStream.Write(m_SmashablesSmashed);
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outBitStream.Write(m_QuickBuildsCompleted);
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outBitStream.Write(m_EnemiesSmashed);
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outBitStream.Write(m_RocketsUsed);
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outBitStream.Write(m_MissionsCompleted);
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outBitStream.Write(m_PetsTamed);
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outBitStream.Write(m_ImaginationPowerUpsCollected);
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outBitStream.Write(m_LifePowerUpsCollected);
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outBitStream.Write(m_ArmorPowerUpsCollected);
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outBitStream.Write(m_MetersTraveled);
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outBitStream.Write(m_TimesSmashed);
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outBitStream.Write(m_TotalDamageTaken);
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outBitStream.Write(m_TotalDamageHealed);
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outBitStream.Write(m_TotalArmorRepaired);
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outBitStream.Write(m_TotalImaginationRestored);
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outBitStream.Write(m_TotalImaginationUsed);
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outBitStream.Write(m_DistanceDriven);
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outBitStream.Write(m_TimeAirborneInCar);
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outBitStream.Write(m_RacingImaginationPowerUpsCollected);
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outBitStream.Write(m_RacingImaginationCratesSmashed);
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outBitStream.Write(m_RacingCarBoostsActivated);
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outBitStream.Write(m_RacingTimesWrecked);
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outBitStream.Write(m_RacingSmashablesSmashed);
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outBitStream.Write(m_RacesFinished);
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outBitStream.Write(m_FirstPlaceRaceFinishes);
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outBitStream.Write0();
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outBitStream.Write(m_IsLanding);
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if (m_IsLanding) {
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outBitStream.Write<uint16_t>(m_LastRocketConfig.size());
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for (uint16_t character : m_LastRocketConfig) {
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outBitStream.Write(character);
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}
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}
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}
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outBitStream.Write(m_DirtyGMInfo);
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if (m_DirtyGMInfo) {
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outBitStream.Write(m_PvpEnabled);
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outBitStream.Write(m_IsGM);
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outBitStream.Write(m_GMLevel);
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outBitStream.Write(m_EditorEnabled);
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outBitStream.Write(m_EditorLevel);
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}
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outBitStream.Write(m_DirtyCurrentActivity);
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if (m_DirtyCurrentActivity) outBitStream.Write(m_CurrentActivity);
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outBitStream.Write(m_DirtySocialInfo);
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if (m_DirtySocialInfo) {
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outBitStream.Write(m_GuildID);
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outBitStream.Write<unsigned char>(m_GuildName.size());
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if (!m_GuildName.empty())
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outBitStream.WriteBits(reinterpret_cast<const unsigned char*>(m_GuildName.c_str()), static_cast<unsigned char>(m_GuildName.size()) * sizeof(wchar_t) * 8);
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outBitStream.Write(m_IsLEGOClubMember);
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outBitStream.Write(m_CountryCode);
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}
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}
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bool CharacterComponent::GetPvpEnabled() const {
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return m_PvpEnabled;
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}
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void CharacterComponent::SetPvpEnabled(const bool value) {
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m_DirtyGMInfo = true;
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m_PvpEnabled = value;
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}
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void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
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m_DirtyGMInfo = true;
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if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
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else m_IsGM = false;
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m_GMLevel = gmlevel;
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}
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void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag while loading XML!");
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return;
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}
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if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
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SetReputation(0);
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}
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auto* vl = character->FirstChildElement("vl");
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if (vl) LoadVisitedLevelsXml(*vl);
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character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
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character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
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character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
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character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);
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AwardClaimCodes();
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character->QueryInt64Attribute("ls", &m_Uscore);
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// Load the statistics
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const auto* statisticsAttribute = character->FindAttribute("stt");
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if (statisticsAttribute) {
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InitializeStatisticsFromString(std::string(statisticsAttribute->Value()));
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} else {
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InitializeEmptyStatistics();
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}
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// Load the zone statistics
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m_ZoneStatistics = {};
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auto zoneStatistics = character->FirstChildElement("zs");
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if (zoneStatistics) {
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auto child = zoneStatistics->FirstChildElement();
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while (child) {
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ZoneStatistics statistics = {};
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child->QueryUnsigned64Attribute("ac", &statistics.m_AchievementsCollected);
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child->QueryInt64Attribute("bc", &statistics.m_BricksCollected);
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child->QueryUnsigned64Attribute("cc", &statistics.m_CoinsCollected);
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child->QueryUnsigned64Attribute("es", &statistics.m_EnemiesSmashed);
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child->QueryUnsigned64Attribute("qbc", &statistics.m_QuickBuildsCompleted);
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uint32_t mapID;
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child->QueryAttribute("map", &mapID);
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m_ZoneStatistics.insert({ static_cast<LWOMAPID>(mapID), statistics });
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child = child->NextSiblingElement();
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}
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}
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const tinyxml2::XMLAttribute* rocketConfig = character->FindAttribute("lcbp");
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if (rocketConfig) {
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m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(rocketConfig->Value());
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} else {
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m_LastRocketConfig = u"";
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}
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//
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// Begin custom attributes
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//
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// Load the last rocket item ID
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const tinyxml2::XMLAttribute* lastRocketItemID = character->FindAttribute("lrid");
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if (lastRocketItemID) {
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m_LastRocketItemID = lastRocketItemID->Int64Value();
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}
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//
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// End custom attributes
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//
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if (m_GMLevel > eGameMasterLevel::CIVILIAN) {
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m_IsGM = true;
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m_DirtyGMInfo = true;
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m_EditorLevel = m_GMLevel;
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m_EditorEnabled = false; //We're not currently in HF if we're loading in
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}
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//Annoying guild bs:
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const tinyxml2::XMLAttribute* guildName = character->FindAttribute("gn");
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if (guildName) {
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const char* gn = guildName->Value();
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int64_t gid = 0;
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character->QueryInt64Attribute("gid", &gid);
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if (gid != 0) {
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std::string guildname(gn);
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m_GuildName = GeneralUtils::UTF8ToUTF16(guildname);
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m_GuildID = gid;
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m_DirtySocialInfo = true;
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}
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}
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if (character->FindAttribute("time")) {
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character->QueryUnsigned64Attribute("time", &m_TotalTimePlayed);
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} else {
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m_TotalTimePlayed = 0;
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}
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if (!m_Character) return;
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//Check to see if we're landing:
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if (m_Character->GetZoneID() != Game::server->GetZoneID()) {
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m_IsLanding = true;
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}
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if (LandingAnimDisabled(m_Character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
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m_IsLanding = false; //Don't make us land on VE/minigames lol
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}
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}
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void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
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if (!minifig) {
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LOG("Failed to find mf tag while updating XML!");
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return;
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}
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// write minifig information that might have been changed by commands
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minifig->SetAttribute("es", m_Character->GetEyebrows());
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minifig->SetAttribute("ess", m_Character->GetEyes());
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minifig->SetAttribute("hc", m_Character->GetHairColor());
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minifig->SetAttribute("hs", m_Character->GetHairStyle());
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minifig->SetAttribute("l", m_Character->GetPantsColor());
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minifig->SetAttribute("lh", m_Character->GetLeftHand());
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minifig->SetAttribute("ms", m_Character->GetMouth());
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minifig->SetAttribute("rh", m_Character->GetRightHand());
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minifig->SetAttribute("t", m_Character->GetShirtColor());
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// done with minifig
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tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag while updating XML!");
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return;
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}
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auto* vl = character->FirstChildElement("vl");
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if (!vl) vl = character->InsertNewChildElement("vl");
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UpdateVisitedLevelsXml(*vl);
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if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
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if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
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if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
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if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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character->SetAttribute("stt", StatisticsToString().c_str());
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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auto zoneStatistics = character->FirstChildElement("zs");
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if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
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zoneStatistics->DeleteChildren();
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for (auto pair : m_ZoneStatistics) {
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auto zoneStatistic = doc.NewElement("s");
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zoneStatistic->SetAttribute("map", pair.first);
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zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
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zoneStatistic->SetAttribute("bc", pair.second.m_BricksCollected);
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zoneStatistic->SetAttribute("cc", pair.second.m_CoinsCollected);
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zoneStatistic->SetAttribute("es", pair.second.m_EnemiesSmashed);
|
|
zoneStatistic->SetAttribute("qbc", pair.second.m_QuickBuildsCompleted);
|
|
|
|
zoneStatistics->LinkEndChild(zoneStatistic);
|
|
}
|
|
|
|
character->LinkEndChild(zoneStatistics);
|
|
|
|
if (!m_LastRocketConfig.empty()) {
|
|
std::string config = GeneralUtils::UTF16ToWTF8(m_LastRocketConfig);
|
|
character->SetAttribute("lcbp", config.c_str());
|
|
} else {
|
|
character->DeleteAttribute("lcbp");
|
|
}
|
|
|
|
//
|
|
// Begin custom attributes
|
|
//
|
|
|
|
// Store last rocket item ID
|
|
character->SetAttribute("lrid", m_LastRocketItemID);
|
|
|
|
//
|
|
// End custom attributes
|
|
//
|
|
|
|
auto newUpdateTimestamp = std::time(nullptr);
|
|
LOG("Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
|
|
|
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
|
character->SetAttribute("time", m_TotalTimePlayed);
|
|
|
|
m_LastUpdateTimestamp = newUpdateTimestamp;
|
|
}
|
|
|
|
void CharacterComponent::SetLastRocketConfig(std::u16string config) {
|
|
m_IsLanding = !config.empty();
|
|
m_LastRocketConfig = config;
|
|
}
|
|
|
|
Item* CharacterComponent::GetRocket(Entity* player) {
|
|
Item* rocket = nullptr;
|
|
|
|
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
|
|
|
if (!inventoryComponent) return rocket;
|
|
|
|
// Select the rocket
|
|
if (!rocket) {
|
|
rocket = inventoryComponent->FindItemById(GetLastRocketItemID());
|
|
}
|
|
|
|
if (!rocket) {
|
|
rocket = inventoryComponent->FindItemByLot(6416);
|
|
}
|
|
|
|
if (!rocket) {
|
|
LOG("Unable to find rocket to equip!");
|
|
return rocket;
|
|
}
|
|
return rocket;
|
|
}
|
|
|
|
Item* CharacterComponent::RocketEquip(Entity* player) {
|
|
Item* rocket = GetRocket(player);
|
|
if (!rocket) return rocket;
|
|
|
|
// build and define the rocket config
|
|
for (const auto& data : rocket->GetConfig().values | std::views::values) {
|
|
if (data->GetKey() == u"assemblyPartLOTs") {
|
|
std::string newRocketStr = data->GetValueAsString() + ";";
|
|
GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
|
|
SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
|
|
}
|
|
}
|
|
|
|
// Store the last used rocket item's ID
|
|
SetLastRocketItemID(rocket->GetId());
|
|
// carry the rocket
|
|
rocket->Equip(true);
|
|
return rocket;
|
|
}
|
|
|
|
void CharacterComponent::RocketUnEquip(Entity* player) {
|
|
Item* rocket = GetRocket(player);
|
|
if (!rocket) return;
|
|
// We don't want to carry it anymore
|
|
rocket->UnEquip();
|
|
}
|
|
|
|
void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
|
|
// Achievements are tracked separately for the zone
|
|
if (isAchievement) {
|
|
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
|
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
|
|
} else {
|
|
UpdatePlayerStatistic(MissionsCompleted);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackLOTCollection(LOT lot) {
|
|
switch (lot) {
|
|
// Handle all the imagination powerup lots
|
|
case 935: // 1 point
|
|
case 4035: // 2 points
|
|
case 11910: // 3 points
|
|
case 11911: // 5 points
|
|
case 11918: // 10 points
|
|
UpdatePlayerStatistic(ImaginationPowerUpsCollected);
|
|
break;
|
|
// Handle all the armor powerup lots
|
|
case 6431: // 1 point
|
|
case 11912: // 2 points
|
|
case 11913: // 3 points
|
|
case 11914: // 5 points
|
|
case 11919: // 10 points
|
|
UpdatePlayerStatistic(ArmorPowerUpsCollected);
|
|
break;
|
|
// Handle all the life powerup lots
|
|
case 177: // 1 point
|
|
case 11915: // 2 points
|
|
case 11916: // 3 points
|
|
case 11917: // 5 points
|
|
case 11920: // 10 points
|
|
UpdatePlayerStatistic(LifePowerUpsCollected);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackHealthDelta(int32_t health) {
|
|
if (health > 0) {
|
|
UpdatePlayerStatistic(TotalDamageHealed, health);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalDamageTaken, -health);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackImaginationDelta(int32_t imagination) {
|
|
if (imagination > 0) {
|
|
UpdatePlayerStatistic(TotalImaginationRestored, imagination);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalImaginationUsed, -imagination);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackArmorDelta(int32_t armor) {
|
|
if (armor > 0) {
|
|
UpdatePlayerStatistic(TotalArmorRepaired, armor);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackQuickBuildComplete() {
|
|
UpdatePlayerStatistic(QuickBuildsCompleted);
|
|
|
|
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
|
|
GetZoneStatisticsForMap(mapID).m_QuickBuildsCompleted++;
|
|
}
|
|
|
|
void CharacterComponent::TrackRaceCompleted(bool won) {
|
|
UpdatePlayerStatistic(RacesFinished);
|
|
if (won)
|
|
UpdatePlayerStatistic(FirstPlaceRaceFinishes);
|
|
}
|
|
|
|
void CharacterComponent::TrackPositionUpdate(const NiPoint3& newPosition) {
|
|
const auto distance = NiPoint3::Distance(newPosition, m_Parent->GetPosition());
|
|
|
|
if (m_IsRacing) {
|
|
UpdatePlayerStatistic(DistanceDriven, static_cast<uint64_t>(distance));
|
|
} else {
|
|
UpdatePlayerStatistic(MetersTraveled, static_cast<uint64_t>(distance));
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::HandleZoneStatisticsUpdate(LWOMAPID zoneID, const std::u16string& name, int32_t value) {
|
|
auto zoneStatistics = &GetZoneStatisticsForMap(zoneID);
|
|
|
|
if (name == u"BricksCollected") {
|
|
m_BricksCollected += value;
|
|
zoneStatistics->m_BricksCollected += value;
|
|
} else if (name == u"CoinsCollected") {
|
|
m_CurrencyCollected += value;
|
|
zoneStatistics->m_CoinsCollected += value;
|
|
} else if (name == u"EnemiesSmashed") {
|
|
m_EnemiesSmashed += value;
|
|
zoneStatistics->m_EnemiesSmashed += value;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdatePlayerStatistic(StatisticID updateID, uint64_t updateValue, bool fromClient) {
|
|
if (!fromClient) EconomyLedger::RecordStat(m_Parent, updateID, updateValue);
|
|
|
|
switch (updateID) {
|
|
case CurrencyCollected:
|
|
m_CurrencyCollected += updateValue;
|
|
break;
|
|
case BricksCollected:
|
|
m_BricksCollected += updateValue;
|
|
break;
|
|
case SmashablesSmashed:
|
|
m_SmashablesSmashed += updateValue;
|
|
break;
|
|
case QuickBuildsCompleted:
|
|
m_QuickBuildsCompleted += updateValue;
|
|
break;
|
|
case EnemiesSmashed:
|
|
m_EnemiesSmashed += updateValue;
|
|
break;
|
|
case RocketsUsed:
|
|
m_RocketsUsed += updateValue;
|
|
break;
|
|
case MissionsCompleted:
|
|
m_MissionsCompleted += updateValue;
|
|
break;
|
|
case PetsTamed:
|
|
m_PetsTamed += updateValue;
|
|
break;
|
|
case ImaginationPowerUpsCollected:
|
|
m_ImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case LifePowerUpsCollected:
|
|
m_LifePowerUpsCollected += updateValue;
|
|
break;
|
|
case ArmorPowerUpsCollected:
|
|
m_ArmorPowerUpsCollected += updateValue;
|
|
break;
|
|
case MetersTraveled:
|
|
m_MetersTraveled += updateValue;
|
|
break;
|
|
case TimesSmashed:
|
|
m_TimesSmashed += updateValue;
|
|
break;
|
|
case TotalDamageTaken:
|
|
m_TotalDamageTaken += updateValue;
|
|
break;
|
|
case TotalDamageHealed:
|
|
m_TotalDamageHealed += updateValue;
|
|
break;
|
|
case TotalArmorRepaired:
|
|
m_TotalArmorRepaired += updateValue;
|
|
break;
|
|
case TotalImaginationRestored:
|
|
m_TotalImaginationRestored += updateValue;
|
|
break;
|
|
case TotalImaginationUsed:
|
|
m_TotalImaginationUsed += updateValue;
|
|
break;
|
|
case DistanceDriven:
|
|
m_DistanceDriven += updateValue;
|
|
break;
|
|
case TimeAirborneInCar:
|
|
m_TimeAirborneInCar += updateValue;
|
|
break;
|
|
case RacingImaginationPowerUpsCollected:
|
|
m_RacingImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case RacingImaginationCratesSmashed:
|
|
m_RacingImaginationCratesSmashed += updateValue;
|
|
break;
|
|
case RacingCarBoostsActivated:
|
|
m_RacingCarBoostsActivated += updateValue;
|
|
break;
|
|
case RacingTimesWrecked:
|
|
m_RacingTimesWrecked += updateValue;
|
|
break;
|
|
case RacingSmashablesSmashed:
|
|
m_RacingSmashablesSmashed += updateValue;
|
|
break;
|
|
case RacesFinished:
|
|
m_RacesFinished += updateValue;
|
|
break;
|
|
case FirstPlaceRaceFinishes:
|
|
m_FirstPlaceRaceFinishes += updateValue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::InitializeStatisticsFromString(const std::string& statisticsString) {
|
|
auto split = GeneralUtils::SplitString(statisticsString, ';');
|
|
|
|
m_CurrencyCollected = GetStatisticFromSplit(split, 0);
|
|
m_BricksCollected = GetStatisticFromSplit(split, 1);
|
|
m_SmashablesSmashed = GetStatisticFromSplit(split, 2);
|
|
m_QuickBuildsCompleted = GetStatisticFromSplit(split, 3);
|
|
m_EnemiesSmashed = GetStatisticFromSplit(split, 4);
|
|
m_RocketsUsed = GetStatisticFromSplit(split, 5);
|
|
m_MissionsCompleted = GetStatisticFromSplit(split, 6);
|
|
m_PetsTamed = GetStatisticFromSplit(split, 7);
|
|
m_ImaginationPowerUpsCollected = GetStatisticFromSplit(split, 8);
|
|
m_LifePowerUpsCollected = GetStatisticFromSplit(split, 9);
|
|
m_ArmorPowerUpsCollected = GetStatisticFromSplit(split, 10);
|
|
m_MetersTraveled = GetStatisticFromSplit(split, 11);
|
|
m_TimesSmashed = GetStatisticFromSplit(split, 12);
|
|
m_TotalDamageTaken = GetStatisticFromSplit(split, 13);
|
|
m_TotalDamageHealed = GetStatisticFromSplit(split, 14);
|
|
m_TotalArmorRepaired = GetStatisticFromSplit(split, 15);
|
|
m_TotalImaginationRestored = GetStatisticFromSplit(split, 16);
|
|
m_TotalImaginationUsed = GetStatisticFromSplit(split, 17);
|
|
m_DistanceDriven = GetStatisticFromSplit(split, 18);
|
|
m_TimeAirborneInCar = GetStatisticFromSplit(split, 19); // WONTFIX
|
|
m_RacingImaginationPowerUpsCollected = GetStatisticFromSplit(split, 20);
|
|
m_RacingImaginationCratesSmashed = GetStatisticFromSplit(split, 21);
|
|
m_RacingCarBoostsActivated = GetStatisticFromSplit(split, 22);
|
|
m_RacingTimesWrecked = GetStatisticFromSplit(split, 23);
|
|
m_RacingSmashablesSmashed = GetStatisticFromSplit(split, 24);
|
|
m_RacesFinished = GetStatisticFromSplit(split, 25);
|
|
m_FirstPlaceRaceFinishes = GetStatisticFromSplit(split, 26);
|
|
}
|
|
|
|
void CharacterComponent::InitializeEmptyStatistics() {
|
|
m_CurrencyCollected = 0;
|
|
m_BricksCollected = 0;
|
|
m_SmashablesSmashed = 0;
|
|
m_QuickBuildsCompleted = 0;
|
|
m_EnemiesSmashed = 0;
|
|
m_RocketsUsed = 0;
|
|
m_MissionsCompleted = 0;
|
|
m_PetsTamed = 0;
|
|
m_ImaginationPowerUpsCollected = 0;
|
|
m_LifePowerUpsCollected = 0;
|
|
m_ArmorPowerUpsCollected = 0;
|
|
m_MetersTraveled = 0;
|
|
m_TimesSmashed = 0;
|
|
m_TotalDamageTaken = 0;
|
|
m_TotalDamageHealed = 0;
|
|
m_TotalArmorRepaired = 0;
|
|
m_TotalImaginationRestored = 0;
|
|
m_TotalImaginationUsed = 0;
|
|
m_DistanceDriven = 0;
|
|
m_TimeAirborneInCar = 0;
|
|
m_RacingImaginationPowerUpsCollected = 0;
|
|
m_RacingImaginationCratesSmashed = 0;
|
|
m_RacingCarBoostsActivated = 0;
|
|
m_RacingTimesWrecked = 0;
|
|
m_RacingSmashablesSmashed = 0;
|
|
m_RacesFinished = 0;
|
|
m_FirstPlaceRaceFinishes = 0;
|
|
}
|
|
|
|
std::string CharacterComponent::StatisticsToString() const {
|
|
std::stringstream result;
|
|
result << std::to_string(m_CurrencyCollected) << ';'
|
|
<< std::to_string(m_BricksCollected) << ';'
|
|
<< std::to_string(m_SmashablesSmashed) << ';'
|
|
<< std::to_string(m_QuickBuildsCompleted) << ';'
|
|
<< std::to_string(m_EnemiesSmashed) << ';'
|
|
<< std::to_string(m_RocketsUsed) << ';'
|
|
<< std::to_string(m_MissionsCompleted) << ';'
|
|
<< std::to_string(m_PetsTamed) << ';'
|
|
<< std::to_string(m_ImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_LifePowerUpsCollected) << ';'
|
|
<< std::to_string(m_ArmorPowerUpsCollected) << ';'
|
|
<< std::to_string(m_MetersTraveled) << ';'
|
|
<< std::to_string(m_TimesSmashed) << ';'
|
|
<< std::to_string(m_TotalDamageTaken) << ';'
|
|
<< std::to_string(m_TotalDamageHealed) << ';'
|
|
<< std::to_string(m_TotalArmorRepaired) << ';'
|
|
<< std::to_string(m_TotalImaginationRestored) << ';'
|
|
<< std::to_string(m_TotalImaginationUsed) << ';'
|
|
<< std::to_string(m_DistanceDriven) << ';'
|
|
<< std::to_string(m_TimeAirborneInCar) << ';'
|
|
<< std::to_string(m_RacingImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_RacingImaginationCratesSmashed) << ';'
|
|
<< std::to_string(m_RacingCarBoostsActivated) << ';'
|
|
<< std::to_string(m_RacingTimesWrecked) << ';'
|
|
<< std::to_string(m_RacingSmashablesSmashed) << ';'
|
|
<< std::to_string(m_RacesFinished) << ';'
|
|
<< std::to_string(m_FirstPlaceRaceFinishes) << ';';
|
|
|
|
return result.str();
|
|
}
|
|
|
|
uint64_t CharacterComponent::GetStatisticFromSplit(const std::vector<std::string>& split, const uint32_t index) {
|
|
uint64_t toReturn = 0;
|
|
if (index < split.size()) {
|
|
const auto parsed = GeneralUtils::TryParse<uint64_t>(split[index]);
|
|
if (parsed) toReturn = *parsed;
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
ZoneStatistics& CharacterComponent::GetZoneStatisticsForMap(LWOMAPID mapID) {
|
|
auto stats = m_ZoneStatistics.find(mapID);
|
|
if (stats == m_ZoneStatistics.end())
|
|
m_ZoneStatistics.insert({ mapID, {0, 0, 0, 0, 0 } });
|
|
return m_ZoneStatistics.at(mapID);
|
|
}
|
|
|
|
void CharacterComponent::AddVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = ++ventureVisionTypeIterator->second;
|
|
} else {
|
|
// If the effect it not found, insert it into the active effects.
|
|
m_ActiveVentureVisionEffects.insert(std::make_pair(ventureVisionType, 1U));
|
|
}
|
|
|
|
UpdateClientMinimap(true, ventureVisionType);
|
|
}
|
|
|
|
void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = --ventureVisionTypeIterator->second;
|
|
UpdateClientMinimap(ventureVisionTypeIterator->second != 0U, ventureVisionType);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
|
|
if (!m_Parent) return;
|
|
AMFArrayValue arrayToSend;
|
|
arrayToSend.Insert(ventureVisionType, showFaction);
|
|
GameMessages::UIMessageServerToSingleClient uiMessage;
|
|
uiMessage.target = m_Parent->GetObjectID();
|
|
uiMessage.strMessageName = "SetFactionVisibility";
|
|
uiMessage.args = std::move(arrayToSend);
|
|
uiMessage.SendToClient(m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
void CharacterComponent::AwardClaimCodes() {
|
|
if (!m_Parent || !m_Parent->GetCharacter()) return;
|
|
auto* user = m_Parent->GetCharacter()->GetParentUser();
|
|
if (!user) return;
|
|
|
|
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
|
|
if (rewardCodes.empty()) return;
|
|
|
|
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
|
|
for (auto const rewardCode : rewardCodes) {
|
|
LOG_DEBUG("Processing RewardCode %i", rewardCode);
|
|
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
|
const uint32_t bitIndex = rewardCode % 64;
|
|
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
|
|
m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
|
|
|
|
// Don't send it on this one since it's default and the mail doesn't make sense
|
|
if (rewardCode == 30) continue;
|
|
|
|
auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
|
|
std::ostringstream subject;
|
|
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
|
|
std::ostringstream body;
|
|
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
|
|
Mail::SendMail(m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
|
|
const auto objid = m_Parent->GetObjectID();
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
auto* entity = Game::entityManager->GetEntity(objid);
|
|
|
|
if (!entity) return;
|
|
|
|
const auto sysAddr = entity->GetSystemAddress();
|
|
|
|
auto* character = entity->GetCharacter();
|
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
|
|
|
if (character && characterComponent) {
|
|
character->SetZoneID(zoneID);
|
|
character->SetZoneInstance(zoneInstance);
|
|
character->SetZoneClone(zoneClone);
|
|
|
|
characterComponent->SetLastRocketConfig(u"");
|
|
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
|
|
|
character->SaveXMLToDatabase();
|
|
}
|
|
|
|
ClientPackets::TransferToWorld transfer;
|
|
transfer.serverIP = LUString(serverIP);
|
|
transfer.serverPort = serverPort;
|
|
transfer.mythranShift = mythranShift;
|
|
transfer.Send(sysAddr);
|
|
|
|
Game::entityManager->DestructEntity(entity);
|
|
});
|
|
}
|
|
|
|
const SystemAddress& CharacterComponent::GetSystemAddress() const {
|
|
return m_SystemAddress;
|
|
}
|
|
|
|
void CharacterComponent::SetRespawnPos(const NiPoint3& position) {
|
|
if (!m_Character) return;
|
|
|
|
m_respawnPos = position;
|
|
|
|
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
|
|
|
|
}
|
|
|
|
void CharacterComponent::SetRespawnRot(const NiQuaternion& rotation) {
|
|
m_respawnRot = rotation;
|
|
}
|
|
|
|
void CharacterComponent::AddVisitedLevel(const LWOZONEID zoneID) {
|
|
LWOZONEID toInsert(zoneID.GetMapID(), LWOINSTANCEID_INVALID, zoneID.GetCloneID());
|
|
m_VisitedLevels.insert(toInsert);
|
|
}
|
|
|
|
void CharacterComponent::UpdateVisitedLevelsXml(tinyxml2::XMLElement& vl) {
|
|
vl.DeleteChildren();
|
|
// <vl>
|
|
for (const auto zoneID : m_VisitedLevels) {
|
|
// <l id=\"1100\" cid=\"0\"/>
|
|
auto* l = vl.InsertNewChildElement("l");
|
|
l->SetAttribute("id", zoneID.GetMapID());
|
|
l->SetAttribute("cid", zoneID.GetCloneID());
|
|
}
|
|
// </vl>
|
|
}
|
|
|
|
void CharacterComponent::LoadVisitedLevelsXml(const tinyxml2::XMLElement& vl) {
|
|
// <vl>
|
|
for (const auto* l = vl.FirstChildElement("l"); l != nullptr; l = l->NextSiblingElement("l")) {
|
|
// <l id=\"1100\" cid=\"0\"/>
|
|
LWOZONEID toInsert(l->IntAttribute("id"), LWOINSTANCEID_INVALID, l->IntAttribute("cid"));
|
|
m_VisitedLevels.insert(toInsert);
|
|
}
|
|
// </vl>
|
|
}
|
|
|
|
void CharacterComponent::SetUScore(int64_t uscore, uint32_t source) {
|
|
if (const auto* character = m_Parent->GetCharacter()) EconomyLedger::RecordUScore(character->GetID(), uscore - m_Uscore, source);
|
|
m_Uscore = uscore;
|
|
}
|